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	<title>VFX PAKISTAN</title>
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	<description>Blogging the world of visual effects to Pakistan</description>
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		<title>VFX PAKISTAN</title>
		<link>http://farhanriaz.wordpress.com</link>
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		<item>
		<title>Wanted: Bending VFX for a Killing Machine</title>
		<link>http://farhanriaz.wordpress.com/2008/07/17/wanted-bending-vfx-for-a-killing-machine/</link>
		<comments>http://farhanriaz.wordpress.com/2008/07/17/wanted-bending-vfx-for-a-killing-machine/#comments</comments>
		<pubDate>Wed, 16 Jul 2008 20:24:36 +0000</pubDate>
		<dc:creator>farhanriaz</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Movies]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[VFX]]></category>

		<guid isPermaLink="false">http://farhanriaz.wordpress.com/?p=25</guid>
		<description><![CDATA[In 2006, the Russian movie Night Watch made a strong impression on American producers. Director Timur Bekmambetov&#8217;s innovative use of visual effects created a definitely unique movie experience, enough so to land him his first American directorial gig with Wanted (which opened June 27 from Universal). In this adaptation of a comic book created by [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=farhanriaz.wordpress.com&amp;blog=2414905&amp;post=25&amp;subd=farhanriaz&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>1</slash:comments>
	
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			<media:title type="html">farhanriaz</media:title>
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		<title>The Forbidden Kingdom: VFX and the Chi Energy Effect</title>
		<link>http://farhanriaz.wordpress.com/2008/04/21/the-forbidden-kingdom-vfx-and-the-chi-energy-effect/</link>
		<comments>http://farhanriaz.wordpress.com/2008/04/21/the-forbidden-kingdom-vfx-and-the-chi-energy-effect/#comments</comments>
		<pubDate>Mon, 21 Apr 2008 15:41:30 +0000</pubDate>
		<dc:creator>farhanriaz</dc:creator>
				<category><![CDATA[Movies]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[Chan and Li]]></category>
		<category><![CDATA[Chi Energy Effect]]></category>
		<category><![CDATA[The Forbidden Kingdom VFX]]></category>

		<guid isPermaLink="false">http://farhanriaz.wordpress.com/?p=24</guid>
		<description><![CDATA[The tale of the Monkey King is as much a part of Chinese culture as Mickey Mouse is to American life, and the chance both to tell this story and have martial arts superstars Jackie Chan and Jet Li appear together in the same film for the first time was just too good an opportunity [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=farhanriaz.wordpress.com&amp;blog=2414905&amp;post=24&amp;subd=farhanriaz&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>2</slash:comments>
	
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			<media:title type="html">farhanriaz</media:title>
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			<media:title type="html">Bringing the vfx to life in Forbidden Kingdom required a lot of work in a very short timetable. Hong Kong-style martial arts is mixed with the original Monkey King myth. All images © Lionsgate Ent.</media:title>
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		<media:content url="http://mag.awn.com/issue13.01/13.01images/mclean02_ForbiddenKingdom-F.jpg" medium="image">
			<media:title type="html">The effects work ended up staying largely in Asia because of the high quality and low cost of some work done by a Korean house. Work was spread around a number of houses.</media:title>
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			<media:title type="html">The film boasts a lot of diverse visual effects that strained the budget.There's big environment stuff, water, fire,CG weapons and the chi energy effect.</media:title>
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			<media:title type="html">It took a lot of development to balance the realism and the storybook land vision. Real clouds were shot but all the mid-ground mountains, background mountains and mist were CG.</media:title>
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		<title>Turning good video games into great films</title>
		<link>http://farhanriaz.wordpress.com/2008/04/14/turning-good-video-games-into-great-films/</link>
		<comments>http://farhanriaz.wordpress.com/2008/04/14/turning-good-video-games-into-great-films/#comments</comments>
		<pubDate>Mon, 14 Apr 2008 10:32:37 +0000</pubDate>
		<dc:creator>farhanriaz</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Movies]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[and PSP]]></category>
		<category><![CDATA[Max Payne returns]]></category>
		<category><![CDATA[Mortal Kombat]]></category>
		<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Resident Evi]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://farhanriaz.wordpress.com/?p=23</guid>
		<description><![CDATA[Group of game-industry veterans think plotlines should be the priority At the end of a long day working in Hell’s Kitchen, N.Y.P.D. detective Max Payne returns to find his home being ransacked by armed junkies. High on a new designer drug called Valkyr, they open fire on the cop, who stumbles over the dead bodies [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=farhanriaz.wordpress.com&amp;blog=2414905&amp;post=23&amp;subd=farhanriaz&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">farhanriaz</media:title>
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		<title>Method Creates VFX Magic with Houdini</title>
		<link>http://farhanriaz.wordpress.com/2008/03/02/method-creates-vfx-magic-with-houdini/</link>
		<comments>http://farhanriaz.wordpress.com/2008/03/02/method-creates-vfx-magic-with-houdini/#comments</comments>
		<pubDate>Sun, 02 Mar 2008 18:59:46 +0000</pubDate>
		<dc:creator>farhanriaz</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[Framestore CFC]]></category>
		<category><![CDATA[High-end VFX]]></category>
		<category><![CDATA[Houdini]]></category>
		<category><![CDATA[Hummer]]></category>
		<category><![CDATA[Method Studios]]></category>
		<category><![CDATA[Super Bowl]]></category>
		<category><![CDATA[Super Bowl ad]]></category>

		<guid isPermaLink="false">http://farhanriaz.wordpress.com/2008/03/02/method-creates-vfx-magic-with-houdini/</guid>
		<description><![CDATA[Artist Andy Boyd crosses the Pond to Create High-end VFX for Method Studios in Los Angeles Working in England, where he was Head of 3D Commercials for Framestore CFC, Andy Boyd developed a passion for creating high-end visual effects. His portfolio includes two well received Rexona commercials that feature digital animals running wild in the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=farhanriaz.wordpress.com&amp;blog=2414905&amp;post=22&amp;subd=farhanriaz&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://farhanriaz.wordpress.com/2008/03/02/method-creates-vfx-magic-with-houdini/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	
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			<media:title type="html">farhanriaz</media:title>
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	</item>
		<item>
		<title>1st-person shooting games win top honors</title>
		<link>http://farhanriaz.wordpress.com/2008/02/10/1st-person-shooting-games-win-top-honors/</link>
		<comments>http://farhanriaz.wordpress.com/2008/02/10/1st-person-shooting-games-win-top-honors/#comments</comments>
		<pubDate>Sun, 10 Feb 2008 17:44:21 +0000</pubDate>
		<dc:creator>farhanriaz</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Annual Interactive Achievement Awards]]></category>
		<category><![CDATA[Bioshock]]></category>
		<category><![CDATA[Call of Duty 4]]></category>
		<category><![CDATA[Game of the Year]]></category>
		<category><![CDATA[The Orange Box]]></category>

		<guid isPermaLink="false">http://farhanriaz.wordpress.com/?p=21</guid>
		<description><![CDATA[&#160;   Academy Awards Top Honors to Call of Duty 4, Bioshock, The Orange Box at 11Th Annual Interactive Achievement Awards &#160; Three critically acclaimed first-person shooters won top honors at the video game industry&#8217;s most prestigious awards show. &#8220;BioShock,&#8221; &#8220;Call of Duty 4: Modern Warfare&#8221; and &#8220;The Orange Box&#8221; garnered four prizes apiece Thursday [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=farhanriaz.wordpress.com&amp;blog=2414905&amp;post=21&amp;subd=farhanriaz&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://farhanriaz.wordpress.com/2008/02/10/1st-person-shooting-games-win-top-honors/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
	
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