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1st-person shooting games win top honors February 10, 2008

Posted by farhanriaz in Games, Review.
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  Academy Awards Top Honors to Call of Duty 4, Bioshock, The Orange Box at 11Th Annual Interactive Achievement Awards

 

Three critically acclaimed first-person shooters won top honors at the video game industry’s most prestigious awards show.

BioShock,” “Call of Duty 4: Modern Warfare” and “The Orange Box” garnered four prizes apiece Thursday night at the 11th annual Interactive Achievement Awards.

“Call of Duty,” praised for its unique online multiplayer leveling system, was named overall game of the year and console game of the year. It was also honored as the top action and online game. It features an intense single-player mission revolving around global terror as well as a diverse set of multiplayer modes.

“BioShock,” which had a record-setting 12 nominations, won awards for art direction, story development, music and sound.

“The Orange Box,” a compilation of five distinct games, was named computer game of the year. Its mind-bending physics puzzler, “Portal,” was honored for game design, character performance and game play engineering.

The awards were handed out by the Academy of Interactive Arts & Sciences at the D.I.C.E. (Design Innovate Communicate Entertain) Summit. Winners were selected by panels of engineers, designers and others in the industry.

The winners in each category are as follows:

Overall Game of the Year:
Call of Duty 4: Modern Warfare

Publisher: Activision
Developer: Infinity Ward
Producer: Mark Rubin
Game Director: Jason West
Creative Director: Vince Zampella

Console Game of the Year:
Call of Duty 4: Modern Warfare

Publisher: Activision
Developer: Infinity Ward
Producer: Mark Rubin
Game Director: Jason West
Creative Director: Vince Zampella

Computer Game of the Year:
The Orange Box

Publisher: Electronic Arts, Valve Software
Developer: Valve Software
Producer: Gabe Newell

Outstanding Innovation in Gaming:
Rock Band

Publisher: MTV Games
Developer: Harmonix
Producer: Robert Jerauld
Game Director: Bob Settles
Creative Director: Jonas Norberg

Handheld Game of the Year:
The Legend of Zelda: Phantom Hourglass

Publisher: Nintendo of America
Developer: Nintendo
Producer: Shigeru Miyamoto
Director: Eiji Aonuma Massively

Multiplayer Game of the Year:
World of Warcraft: The Burning Crusade

Publisher: Vivendi Games
Developer: Blizzard Entertainment
Producer: Frank Pearce
Game Director: Rob Pardo
Creative Director: Chris Metzen

Cellular Game of the Year:
skate.
Publisher: Electronic Arts

Developer: EA Mobile
Producer: David Manriquez
Game Director: David Manriquez
Creative Director: Derek Zakaib

Role-Playing Game of the Year:
Mass Effect

Publisher: Microsoft Game Studios
Developer: BioWare
Producer: Casey Hudson
Lead Designer: Preston Watamaniuk
Art Director: Derek Watts

Racing Game of the Year:
Motorstorm

Publisher: Sony Computer Entertainment America
Developer: Evolution Studios
Producer: Simon Benson
Creative Director: Paul Hollywood

Outstanding Achievement in Game Design:
The Orange Box: Portal

Publisher: Electronic Arts, Valve Software
Developer: Valve Software
Lead Game Designer: Robin Walker
Game Director: Kim Swift
Creative Director: David Speyrer

Adventure Game of the Year:
Super Mario Galaxy

Publisher: Nintendo of America
Developer: Nintendo
Producer: Takao Shimizu
Game Director: Yoshiaki Koizumi
Creative Director: Shigeru Miyamoto

Sports Game of the Year:
skate.

Publisher: Electronic Arts
Developer: EA Black Box
Executive Producer: Scott Blackwood

Strategy/Simulation Game of the Year:
Command and Conquer 3: Tiberium Wars

Publisher: Electronic Arts
Developer: EA Los Angeles
Producer: Mike Verdu
Creative Director: Matt Britton

Action Game of the Year:
Call of Duty 4: Modern Warfare

Publisher: Activision
Developer: Infinity Ward
Producer: Mark Rubin
Game Director: Jason West
Creative Director: Vince Zampella

Family Game of the Year:
Rock Band

Publisher: MTV Games
Developer: Harmonix
Producer: Tracy Rosenthal-Newson
Game Director: Greg LoPiccolo
Creative Director: Josh Randall

Outstanding Achievement in Animation:
Assassin’s Creed

Publisher: Ubisoft
Developer: Ubisoft Montreal
Animation Director: Alex Drouin
Lead Animators: Elspeth Tory, Sylvain Bernard

Outstanding Achievement in Art Direction:
BioShock

Publisher: 2K Games
Developer: 2K Boston, 2K Australia
Visual Art Director: Scott Sinclair
Technical Art Directors: Hogarth De La Plante, Andrew James, Jay Kyburz, Nate Wells

Outstanding Achievement in Visual Engineering:
Crysis

Publisher: Electronic Arts
Developer: Crytek
Director of R&D: Douglas Binks

Outstanding Character Performance:
The Orange Box: Portal

Publisher: Electronic Arts, Valve Software
Developer: Valve Software
Writer: Erik Wolpaw
Voice Actor: Ellen McLaw
Character Name: GLADos

Outstanding Achievement in Story Development:
BioShock

Publisher: 2K Games
Developer: 2K Boston, 2K Australia
Writer: Ken Levine
Character Designer: Rob Waters

Outstanding Achievement in Game Play Engineering:
The Orange Box: Portal

Publisher: Electronic Arts, Valve Software
Developer: Valve Software
Lead Game Designer: Robin Walker
UI Designer: Alden Kroll
AI Designer: Tom Leonard

Outstanding Achievement in Online Game Play:
Call of Duty 4: Modern Warfare

Publisher: Activision
Developer: Infinity Ward
Lead Online Designer: Todd Alerman
Lead Online Programmer: Richard Baker

Downloadable Game of the Year:
Puzzle Quest: Challenge of the Warlords

Publisher: D3 Publisher or America
Developer: Infinite Interactive, 1st Playable Productions
Producers: Arthur Kawamoto, Steve Baldoni
Game Directors: Steve Fawkner, Janeen Fawkner

Outstanding Achievement in Original Music Composition:
BioShock

Publisher: 2K Games
Developer: 2K Boston, 2K Australia
Composer: Garry Schyman

Outstanding Achievement in Soundtrack:
Rock Band

Publisher: MTV Games
Developer: Harmonix
Music Supervisors: Paul DeGooyer, Eric Brosius

Outstanding Achievement in Sound Design:
BioShock

Publisher: 2K Games
Developer: 2K Boston, 2K Australia
Sound Designers: Emily Ridgway, Patrick Balthrop, Justin Mullins
Audio Lead: Eric Brosius

Since 1996, the Interactive Achievement Awards have recognized outstanding games, individuals and development teams that have contributed to the advancement of the multi-billion dollar worldwide entertainment software industry. More than 160 titles were played and evaluated by members of the Academy’s Peer Panels. The panels are comprised of the game industry’s most experienced and talented men and women. Each panel is responsible for evaluating one award category. Interactive Achievement Award recipients are determined by a vote of qualified Academy members. Award voting is confidential, conducted online and supervised and certified by VoteNet Solutions, Inc. The integrity of the system, coupled with a broad-based voting population of AIAS members, makes the Interactive Achievement Awards the most credible, respected and recognized awards for interactive entertainment software.

About the D.I.C.E. Summit:
The D.I.C.E. Summit is a high-level interactive entertainment industry conference that brings together the top video game designers and developers from around the world and business leaders from all the major publishers to discuss the state of the industry, its trends and the future. The three-day event will be held in Las Vegas, at the upscale Red Rock Resort, February 6-8, 2008. Online registration for the D.I.C.E. Summit 2008 is open now. Please visit http://www.dicesummit.org for more information and to register to attend the interactive entertainment industry event of the year.

About the Academy of Interactive Arts & Sciences
The Academy of Interactive Arts & Sciences (AIAS) was founded in 1996 as a not-for-profit organization dedicated to the advancement and recognition of the interactive arts. The Academy’s mission is to promote and advance common interests in the worldwide interactive entertainment community; recognize outstanding achievements in the interactive arts and sciences; and conduct an annual awards show (Interactive Achievement Awards) to enhance awareness of the interactive art form. The Academy also strives to provide a voice for individuals in the interactive entertainment community. In 2002 the Academy created the D.I.C.E. (Design, Innovate, Communicate, Entertain) Summit, a once yearly conference dedicated to exploring approaches to the creative process and artistic expression as they uniquely apply to the development of interactive entertainment. The Academy has over 12,000 members, with the board comprised of senior executives from the major videogame companies including BioWare/Pandemic, Electronic Arts, Epic Games, Insomniac Games, Microsoft, Nintendo of America, Sony, THQ and Ubisoft. More information on the AIAS, the Interactive Achievement Awards and the nominees can be found at http://www.interactive.org.

~by farhanriaz